![fxphd fur hair fxphd fur hair](https://www.fxphd.com/wp/wp-content/uploads/course-images/afx203_thumb.jpg)
Brain Node Improvements – Control delay time and filter width in the output node with other nodes in the brain, using new options to select between “latch,” “delay,” and “filter” as destinations for alternative inputs.Hair and Fur Enhancements – Use Deep Shadow Maps to realistically render longer hair and fur and generate high quality self-shadowing and Hair/Fur Clumping to generate messy, lumpy, or even wet hair or fur.
#Fxphd fur hair generator#
The polygon generator also offers a handy stagger parameter, which can be used to offset rows laterally.
![fxphd fur hair fxphd fur hair](https://online-courses.club/wp-content/uploads/2020/08/FXPHD-NUK307-Advanced-Matte-Painting-259x168.png)
#Fxphd fur hair archive#
vrscene files for the main render files, and for the terrain and agent archive files.
#Fxphd fur hair full#
We’ll have the new release available soon on the VPN over at our sister training site .įor the full press release from Massive, click through….Īuckland, New Zealand (February 17, 2010) – Massive Software, developer of the Academy Award®-winning 3D animation software for AI-driven characters, has released Massive 4.0. The release contains new Terrain Nodes, V-Ray rendering, new Stadium placement tools, and other improvements. The folks at Massive Software announced today that version 4.0 of Massive is now shipping.